Hey, I'm Hugo
A Product Designer based in Paris
Hey, I'm Hugo
A Product Designer
based in Paris
Hey, I'm Hugo
A Product Designer
based in Paris
Latest projects
ComeUp • Since 2022
Shaping the freelance experience for thousands of creators and clients
Shaping the freelance experience for thousands of creators and clients
Role
Product Designer
Product Designer
Team size
15 people
15 people
Timeline
Jan, 2022 - Today
Jan, 2022 - Today
Introduction
Introduction
ComeUp is a platform for connecting freelancers and customers, used to order and deliver services online. Although the platform had experienced strong growth, its user experience suffered from numerous blind spots, particularly on the vendor side: confusing navigation, scattered information, lack of consistency in paths, and a significant UX/UI debt accumulated over the course of iterations.
One of our strategic objectives was to improve the experience for freelancers and customers alike, to make the entire sales tunnel more fluid.
We redesigned several key screens - offer creation, sales management, messaging, deliveries, home page, checkout - to make them simpler, more intuitive and more professional to use, while taking into account the constraints of the existing technical architecture and ingrained user habits.
I am in charge of UX, UI and design, as well as branding.
ComeUp is a platform for connecting freelancers and customers, used to order and deliver services online. Although the platform had experienced strong growth, its user experience suffered from numerous blind spots, particularly on the vendor side: confusing navigation, scattered information, lack of consistency in paths, and a significant UX/UI debt accumulated over the course of iterations.
One of our strategic objectives was to improve the experience for freelancers and customers alike, to make the entire sales tunnel more fluid.
We redesigned several key screens - offer creation, sales management, messaging, deliveries, home page, checkout - to make them simpler, more intuitive and more professional to use, while taking into account the constraints of the existing technical architecture and ingrained user habits.
I am in charge of UX, UI and design, as well as branding.
CMA CGM • 2021
Designing a smarter, operations-ready platform for maritime cargo management
Designing a smarter, operations-ready platform for maritime cargo management
Role
Ux Design Consultant
Ux Design Consultant
Team size
20 people
20 people
Timeline
Sept, 2021 - Dec, 2021
Sept, 2021 - Dec, 2021
Introduction
Introduction
Ship Manager is a web application used internally at CMA CGM to track and manage cargo distribution, vessel positions, and maritime operations throughout each shipping journey. While the tool was rich in features, its usability was hindered by legacy workflows, a fragmented interface, and inconsistent interactions that made it difficult for crews and planners to make quick, confident decisions.
Our mission was to streamline the user experience across the platform, ensuring operational clarity while preserving the complexity required by shipping experts.
We aimed to restructure key workflows such as cargo planning, routing visualization, and vessel tracking, all while modernizing the UI and adapting the tool to the daily habits of both onshore and onboard users — from planners to captains.
I was responsible of the UX research, wireframing, UI design, and interaction models across multiple parts of the tool, working closely with product owners, and maritime subject matter experts.
Ship Manager is a web application used internally at CMA CGM to track and manage cargo distribution, vessel positions, and maritime operations throughout each shipping journey. While the tool was rich in features, its usability was hindered by legacy workflows, a fragmented interface, and inconsistent interactions that made it difficult for crews and planners to make quick, confident decisions.
Our mission was to streamline the user experience across the platform, ensuring operational clarity while preserving the complexity required by shipping experts.
We aimed to restructure key workflows such as cargo planning, routing visualization, and vessel tracking, all while modernizing the UI and adapting the tool to the daily habits of both onshore and onboard users — from planners to captains.
I was responsible of the UX research, wireframing, UI design, and interaction models across multiple parts of the tool, working closely with product owners, and maritime subject matter experts.
CSR Platform • 2021
Designing a white-label platform to track and visualize CSR impact
Designing a white-label platform to track and visualize CSR impact
Role
Product Designer
Product Designer
Team size
10 people
10 people
Timeline
May, 2021 - Sept, 2021
May, 2021 - Sept, 2021
Introduction
Introduction
CSR Plaftorm was a white-label tool developed by IBM to help clients measure and communicate their corporate social responsibility (CSR) impact. The goal was to offer a modular solution that companies could integrate into their internal platforms, with customizable branding and features tailored to their specific CSR frameworks.
As the project was initiated from scratch, there were no existing flows, benchmarks, or UI components — offering complete creative freedom but also requiring thoughtful structure and prioritization. One of the key challenges was making the platform both robust enough for data-driven CSR teams and simple enough for non-experts to navigate and contribute meaningfully.
Our approach focused on designing clear, guided paths for inputting impact data, visualizing metrics, and generating reports.
I led the full UX and UI design process, from research and information architecture to interaction design and component libraries — ensuring scalability across use cases and clients.
CSR Plaftorm was a white-label tool developed by IBM to help clients measure and communicate their corporate social responsibility (CSR) impact. The goal was to offer a modular solution that companies could integrate into their internal platforms, with customizable branding and features tailored to their specific CSR frameworks.
As the project was initiated from scratch, there were no existing flows, benchmarks, or UI components — offering complete creative freedom but also requiring thoughtful structure and prioritization. One of the key challenges was making the platform both robust enough for data-driven CSR teams and simple enough for non-experts to navigate and contribute meaningfully.
Our approach focused on designing clear, guided paths for inputting impact data, visualizing metrics, and generating reports.
I led the full UX and UI design process, from research and information architecture to interaction design and component libraries — ensuring scalability across use cases and clients.
TEKHNE • 2021
Building an intuitive skill-matching platform for internal staffing
Building an intuitive skill-matching platform for internal staffing
Role
Product Designer
Product Designer
Team size
5 people
5 people
Timeline
Jan, 2021 - May, 2021
Jan, 2021 - May, 2021
Introduction
Introduction
TEKHNE is an internal IBM tool designed to optimize staffing by intelligently matching employees to ongoing or upcoming projects based on their technical skills and availability. Managers could search for specific competencies, rate expertise levels from 1 to 5, and let the system surface the most relevant candidates.
The tool didn’t exist prior to this initiative, so we had the opportunity to define both the product vision and the user experience from the ground up. A major challenge was balancing the need for granular skill data with an intuitive, fast interface usable by both HR staff and project leads under time constraints.
We focused on designing a clean search and filtering experience, coupled with clear visual feedback and smart suggestions powered by internal data.
I was responsible for the end-to-end design: conducting workshops with users, building early prototypes, and creating a cohesive UI system to support rapid iteration and future expansion.
TEKHNE is an internal IBM tool designed to optimize staffing by intelligently matching employees to ongoing or upcoming projects based on their technical skills and availability. Managers could search for specific competencies, rate expertise levels from 1 to 5, and let the system surface the most relevant candidates.
The tool didn’t exist prior to this initiative, so we had the opportunity to define both the product vision and the user experience from the ground up. A major challenge was balancing the need for granular skill data with an intuitive, fast interface usable by both HR staff and project leads under time constraints.
We focused on designing a clean search and filtering experience, coupled with clear visual feedback and smart suggestions powered by internal data.
I was responsible for the end-to-end design: conducting workshops with users, building early prototypes, and creating a cohesive UI system to support rapid iteration and future expansion.
Recents projects
Contact
Contact
Feel free to drop me a line. I usually reply quickly.
I’m available for freelance opportunities, or just happy to chat about tech, travel, or sport.
Feel free to drop me a line. I usually reply quickly.
I’m available for freelance opportunities, or just happy to chat about tech, travel, or sport.
What the Film Remembers
What the Film Remembers
Shot on film. Collected from across the world, one frame at a time.



Canon AE-1 • Portra 400



Canon AE-1 • Portra 400



Canon AE-1 • Portra 400



Nikon F50 • Portra 800



Nikon F50 • Portra 800



Nikon F50 • Portra 400



Nikon F50 • Portra 800



Canon AE-1 • Portra 400



Nikon F50 • Portra 800



Nikon F50 • Portra 400



Konica EFP2 • Portra 400



Konica EFP2 • Portra 400



Konica EFP2 • Portra 400



Konica EFP2 • Portra 400